John’s work in film covers nearly any way that design can be incorporated into entertainment. From world-building futuristic technology concepts, to animated title sequences, to narrative special-sequences, John’s contributions have enhanced some of the biggest films ever made.
Doctor Strange 3
The Adam Project
Spider-Man 1, 2 & 3
Avengers 1, 2, & 3
Captain America 2 & 3
and many more
John’s approach to digital product design blends open-minded UX thinking with cinematic capabilities, best tuned for emerging experiences. This approach is applied to everything from AR interaction paradigms, to visualizing AI, to industry-specific experiences for infosec or aerospace.
Many of John's largest clients in this space prefer to keep their relationship confidential.
John’s work in automotive has covered everything from near-future instrumentation for exotic sports cars, to distant-future autonomous strategies and everything in-between. Everything in this space is motivated by John’s passion for all aspects of automotive culture.
John is a seasoned presenter, and has spoken to audiences across the globe. By focusing on the crossroads of innovation and popular entertainment, John has motivated artists at creative summits, and brought inspiration to more technical white-paper-focused conferences.
CG Moscow 2017