ROBOCOP HUDs + UI VFX


In February 2013, the team at Perception began developing a wide range of concepts, designs and animations to populate Detroit 2028 in the 2014 remake of Robocop. Perception worked both on-site with Director Jose Padilha, and from their NYC offices developing point-of-view HUDs, large-screen interfaces, and even a talk-show set and broadcast package. Perception's knack for realistic future-tech was a perfect match for the film's gritty aesthetic, not just serving as set-dressing, but as a crucial story-telling component.

"Perception's knack for realistic future-tech was a perfect match for the film's gritty aesthetic."

HUD + SCREEN VFX MONTAGE:


MGM/SONY:


Director: Jose Padilha

VFX Supervisor: James Price

Editor: Daniel Rezende

PERCEPTION:

 

Creative Director: John LePore

Art Director: Jeff Baghai

Head of Production: Gunnar Waldman

VFX Supervisor: Ajoy Mani

 

Lead Artists:

Andrew Paulus

John Koltai

 

Design and Animation:

 

Christian Haberkern

Doug Appleton

John Likens

Chase Massingill

Toros Kose

Paul Imperio

Gerald Mark Soto