ROBOCOP HUDs + UI VFX
In February 2013, the team at Perception began developing a wide range of concepts, designs and animations to populate Detroit 2028 in the 2014 remake of Robocop. Perception worked both on-site with Director Jose Padilha, and from their NYC offices developing point-of-view HUDs, large-screen interfaces, and even a talk-show set and broadcast package. Perception's knack for realistic future-tech was a perfect match for the film's gritty aesthetic, not just serving as set-dressing, but as a crucial story-telling component.
"Perception's knack for realistic future-tech was a perfect match for the film's gritty aesthetic."
HUD + SCREEN VFX MONTAGE:
You can read more about our work at the following links:
CG Society: Concepting for the Future: Perception’s John LePore on the making of RoboCop’s realistic future-tech
Director: Jose Padilha
VFX Supervisor: James Price
Editor: Daniel Rezende
Creative Director: John LePore
Art Director: Jeff Baghai
Head of Production: Gunnar Waldman
VFX Supervisor: Ajoy Mani